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- { FLIPPER2.PAS - (c) Ansgar Scherp, Joachim Gelhaus
- All rights reserved / vt'95
-
- 1 Parameter = as FLIPPER1.PAS
-
- }
-
- {$M 65520,0,655360}
- {$P+,G+}
- uses dos,crt,soundkit,audiotpu;
-
- const N1 = ' PCS-PINBALL - Version 1.1 written by A.Scherp and J.Gelhaus ';
- N2 = ' (c)opyrights reserved by PC Spiel and vIRTUAL tECHNOLOGIES GbR';
-
- const
- Bits : array[0..9] of byte = (128,64,32,16,8,4,2,1,0,0);
- VSeg : word = $A000;
- speedmaxy : byte = 100;
-
- tnr : char = '2';
-
- ArmBreiteLinks : byte = 56;
- ArmHoeheLinks : byte = 48;
- ArmXLinks : word = 79+5;
- ArmYLinks : word = 400+135+14;
-
- ArmBreiteRechts : byte = 56;
- ArmHoeheRechts : byte = 48;
- ArmXRechts : word = 159-4;
- ArmYRechts : word = 400+135+14;
-
- FederBreite : word = 8;
- FederX : word = 302;
-
- no : boolean = false;
- yes : boolean = true;
- rahmen : byte = 255;
- arm : byte = 128;
-
- const snd1 = 1;
- snd2 = 2;
- snd3 = 3;
- snd4 = 4;
- snd5 = 5;
- snd6 = 6;
- snd7 = 7;
- snd8 = 8;
- snd9 = 9;
- snd10 = 10;
- snd11 = 11;
- snd12 = 12;
- snd13 = 13;
- snd14 = 14;
-
- SetSprite_VGAADR : array[0..6] of word = (258,514,1026,2050,258,514,1026);
- GetSprite_VGAADR : array[0..6] of word = ($4,$104,$204,$304,$04,$104,$204);
-
- MaxBalls = 4;
-
-
- {*** TYPE ******************************************************************}
-
- type ttableground1=array[0..319,0..199] of byte;
- type ttableground2=array[0..319,200..399] of byte;
- type ttableground3=array[0..319,400..599] of byte;
- type reihe = array[1..15360] of byte;
-
-
-
- var OldHeapLimit: pointer;
- OldHeapSize : Longint;
-
- ledseg,
- armlinksseg,armrechtsseg,
- armlinks_mskseg,armrechts_mskseg,
- ballseg,
- groundseg,
- ballspriteseg,
- undergroundseg,
- tablegroundseg,federseg:word;
-
- led_display,
- ball,
- ground,
- ball_sprite,
- underground,
- tableground,feder:pointer;
- arm_links : ^reihe;
- arm_rechts : ^reihe;
-
- arm_links_msk : ^reihe;
- arm_rechts_msk : ^reihe;
-
-
- tableground1:^ttableground1;
- tableground2:^ttableground2;
- tableground3:^ttableground3;
-
- ch:char;
-
- led_hoehe:byte;
- led_color_1, led_color_2:byte;
- led_funktion, led_parameter,led_timer,led_x,led_Y,led_status:word;
- led_anzeige_text:string;
- led_f_status_1,led_f_status_2:byte;
-
- Fseg,Fofs : word;
-
- Fdata : array[1..4096] of byte;
-
- arm_links_status, arm_rechts_status:byte;
- arm_links_old_status, arm_rechts_old_status:byte;
-
-
- ballx,bally,bx_old,by_old:integer;
-
- ballspeed_y,ballspeed_x:integer;
-
-
- ran255:array[0..255] of byte;
- ran255z:byte;
-
- l1,l2,r1,r2,u1,u2,o1,o2 : byte;
-
- fu,fo,fl,fr,fm : byte;
- fh : byte;
-
- kraft : integer;
-
- overscan, highres : boolean;
-
- UseSound : boolean;
- sounds:array[1..14] of pointer;
- soundlength:array[1..14] of word;
-
- score:array [1..6] of longint;
-
- StartPow : word ;
-
- NormalPos : integer;
- CurrentPos : integer;
-
- path : string;
-
- MAXfarbe: byte;
-
- OldFileMode : byte;
-
- VideoMode : char;
-
- bende : boolean;
-
- pal : array[0..255] of record
- r : byte;
- g : byte;
- b : byte;
- end;
-
- ruetteln : byte;
-
- FederY : word;
- FederHoehe : word;
-
- hilfsb:byte;
-
-
- {*** TABLE2 *************************************************************** }
-
- RAT : array[24..26] of byte; {R, A, T}
- PHASER : array[233..238] of byte; {P, H, A, S, E, R}
- RL : boolean; {RELAUNCH}
- PFEIL : byte; {2x,4x,6x}
- Felder1 : byte; {5k,3k,1k top left}
- Felder2 : byte; {500,1000,1500}
- Felder3 : byte; {10.000,20.000,30.000,50.000}
- Locked : byte; { 0 - > no Ball locked // 1 - > Ball locked //
- 2 - > locked ball already released!!! }
- Counter : Byte;
-
- Balls : array[1..6] of integer;
- MaxPlayer : byte;
- ActPlayer : byte;
-
- const TischGrad : byte = 2;
- var grad : byte;
-
- procedure calc_page_pos_of_ballpos; forward;
- procedure display(t : string); forward;
- procedure check_flipper_arms; forward;
- procedure analyse_arms; forward;
- procedure senk_arms; forward;
- procedure move_ball; forward;
- procedure IncScore(points:word); forward;
-
-
- {*** FONTS **************************************************************** }
- {$F+}
- procedure font; external;
- {$L FONTS\thin8X8.OBJ}
- {$F-}
-
- {*** INCLUDEN ************************************************************* }
- {$I _RANDOM .PAS} {short random number list}
- {$I _VIDEO .PAS} {all video functions // // and arm_draw}
- {$I _LOADPRC.PAS}
- {I _GRAPH .PAS} {ball and ground draw routines Kann weg:-) }
- {$I _LEDANZ .PAS} {all routines for the led}
- {$I _AUTODRA.PAS} {procedure for automatic-draw // chose the right plane}
- {$I _KEYS .PAS}
- {$I _SOUND2 .PAS} {soundkit}
- {$I _INI_CLO.PAS} {init_all & close}
- {I _INTEGRI.PAS} {check for integrity // read volumelabel of cd-rom}
- {$I _CDPLAYR.PAS} {audio-cd-player-routines}
- {$I _TISCH2 .PAS}
-
- procedure senk_arms;
- var t : byte;
- begin
- for t := 5 downto 0 do begin
- if arm_rechts_status>1 then dec(arm_rechts_status);
- if arm_links_status>1 then dec(arm_links_status);
- Check_Flipper_Arms;
- arm_links_old_status:=arm_links_status;
- arm_rechts_old_status:=arm_rechts_status;
- end;
- draw_ground_auto;
- end;
-
- procedure move_left;
- var alt : byte;
- a : word;
- begin
- alt := led_funktion;
- led_anzeige_6_init;
- for a := 0 to 80 do begin led_anzeige; retrace; end;
- led_funktion := alt;
- end;
-
- procedure IncScore(points:word);
- begin
- score[actplayer] := score[actplayer] + points;
- led_anzeige_5_init(0,0,'Score'+IntToStr1(score[actplayer])+
- ' Ball '+inttostr(balls[ActPlayer]));
- end;
-
- procedure display(t : string);
- var a : byte;
- z : string[20];
- begin
- z := ' ';
- for a := 1 to length(t) do z[a + 10 - length(t) div 2 ] := t[a];
- led_anzeige_5_init(0,0,z);
- end;
-
- procedure Check_Ball; forward;
-
- procedure move_ball;
- begin
- draw_ground_auto; get_ground_auto; draw_ball_auto;
- bx_old:=ballx; by_old:=bally;
- end;
-
- procedure calc_page_pos_of_ballpos;
- var y2:word; {longint;}
- begin
- {y2:=bally-100;}
- asm mov ax, bally; sub ax, 100; mov y2, ax; end;
- { if y2<1 then y2:=1;} if y2 > 1000 then y2 := 1;
- if y2>421 then y2:=421;
- { y2:=y2+48;}
- asm mov ax,y2; add ax,48; mov y2,ax; end;
- if HighRes then if y2> 270 then y2 := 270;
- {80*y2}
- asm mov ax,y2; mov bx,80; mul bx; mov y2,ax; end;
- setaddress(y2);
- end;
-
- procedure Check_Flipper_Arms;
-
- begin
- {check if left flipper-arm is moved}
- if arm_links_old_status<>arm_links_status then
- if (bally+16>armYlinks) and (bally<armYlinks+armHoeheLinks) and
- (ballx+16>armXlinks) and (ballx<armXlinks+armBreitelinks) then begin
- draw_ground_auto;{}
- draw_arm_links;
- get_ground_auto;{}
- draw_ball_auto;
- end else draw_arm_links;
- {check if right flipper-arm is moved}
- if (arm_rechts_old_status<>arm_rechts_status) then
- if (bally+16>armYrechts) and (bally<armYrechts+armHoeherechts) and
- (ballx+16>armXrechts) and (ballx<armXrechts+armBreiterechts) then begin
- draw_ground_auto;
- draw_arm_rechts;
- get_ground_auto;
- draw_ball_auto;
- end else draw_arm_rechts;
- end;
-
- procedure analyse_arms;
- var w : byte;
- begin
- if abs(ballspeed_x) > 4 then w := 0 else w := 3;
-
- if (fo > 0) and (ballspeed_y < 0) then begin
- ballspeed_y := abs(ballspeed_y);
- kraft := 0;
- exit;
- end;
- if ballx < 142{152} then begin
- if arm_links_old_status < arm_links_status then begin
- draw_arm_links;
- Check_Ball;
- ballspeed_y := - abs(Ballx+4 - ArmXLinks);
- if ballspeed_y < - 50 then ballspeed_y := -50;
- bally := bally + ballspeed_y;
- kraft := abs(ballspeed_y)-10;
- case arm_links_status of
- 1 : inc(ballspeed_x,7+random(4)); {5/2}
- 2 : inc(ballspeed_x,5+random(4));
- 4 : dec(ballspeed_x,5+random(4));
- 5 : dec(ballspeed_x,7+random(4));
- end;
- end else begin
- case arm_links_status of
- 1 : inc(ballspeed_x,(abs(ballspeed_y)+w) div 4);
- 2 : inc(ballspeed_x,(abs(ballspeed_y)+w) div 4);
- 4 : dec(ballspeed_x,(abs(ballspeed_y)+w) div 4);
- 5 : dec(ballspeed_x,(abs(ballspeed_y)+w) div 4);
- end;
- inc(ballspeed_y,2);
- end;
- end else
- if arm_rechts_old_status < arm_rechts_status then begin
- draw_arm_rechts;
- Check_Ball;
- kraft := 50;
- ballspeed_y := - abs(ArmBreiteRechts - (Ballx+4{+8} - ArmXRechts));
- if ballspeed_y < - 50 then ballspeed_y := -50;
- bally := bally + ballspeed_y;
- kraft := abs(ballspeed_y)-10;
- case arm_rechts_status of
- 1 : dec(ballspeed_x,7+random(4));
- 2 : dec(ballspeed_x,5+random(4));
- 4 : inc(ballspeed_x,5+random(4));
- 5 : inc(ballspeed_x,7+random(4));
- end;
- end else begin
- case arm_rechts_status of
- 1 : dec(ballspeed_x,(abs(ballspeed_y)+w) div 4);
- 2 : dec(ballspeed_x,(abs(ballspeed_y)+w) div 4);
- 4 : inc(ballspeed_x,(abs(ballspeed_y)+w) div 4);
- 5 : inc(ballspeed_x,(abs(ballspeed_y)+w) div 4);
- end;
- inc(ballspeed_y,2);
- end;
- fl := 0; fr := 0; fu := 0; fo := 0;
- end;
-
- { *** EVENTS ***************************************************************}
-
- procedure analyse_crash;
- var fg,a,b,c,d,w:byte;
- begin
- if fr>0 then fg:=fr;
- if fl>0 then fg:=fl;
- if fo>0 then fg:=fo;
- if fu>0 then fg:=fu;
- case fg of
- 254 : begin
- incscore(100);
- if ballspeed_y > 0 then ballspeed_x := abs(ballspeed_y)
- else ballspeed_x := -abs(ballspeed_y);
- if ballspeed_x > 0 then ballspeed_y := abs(ballspeed_x) div 2
- + random(5)
- else ballspeed_y := -abs(ballspeed_x) div 2;
- play(snd14);
- end;
- 253 : begin
- { ballspeed_x := ballspeed_x - 10;}
- if abs(ballspeed_x) > 4 then w := 0 else w := 1;
- dec(ballspeed_x,(abs(ballspeed_y)+w) div 4);
- inc(ballspeed_y,2);
- end;
- 252 : begin
- {ballspeed_x := ballspeed_x + 10;}
- if abs(ballspeed_x) > 4 then w := 0 else w := 1;
- inc(ballspeed_x,(abs(ballspeed_y)+w) div 4);
- inc(ballspeed_y,2);
- end;
- 250,251 : begin
- if ballx < 160 then begin
- if RL then begin
- play(snd12);
- ballspeed_y := -30-random(15);
- inc(ballspeed_x,6);
- kraft := 100;
- end
- end else if RL then begin
- play(snd12);
- ballspeed_y := -30-random(15);
- inc(ballspeed_x,4+random(3));
- kraft := 100;
- end;
- end;
- 249 : begin
- incscore(100);
- if ballspeed_y < 0 then ballspeed_x := abs(ballspeed_y)
- else ballspeed_x := -abs(ballspeed_y);
- if ballspeed_x < 0 then ballspeed_y := abs(ballspeed_x) div 2
- else ballspeed_y := -abs(ballspeed_x) div 2;
- play(snd14);
- end;
- 248 : begin
- incscore(100);
- ballspeed_y := ballspeed_y div 2;
- dec(ballspeed_x,ballspeed_y);
- play(snd1);
- end;
- 247 : begin
- play(snd4);
- HilfsProc2;
- counter := 10; set_rgb_color(247,60,30,20);
- end;
- 246 : begin
- play(snd4);
- HilfsProc2;
- counter := 10; set_rgb_color(246,60,30,20);
- end;
- 245 : begin
- play(snd4);
- HilfsProc2;
- counter := 10; set_rgb_color(245,60,30,20);
- end;
- 244 : begin
- play(snd4);
- HilfsProc2;
- counter := 10; set_rgb_color(244,60,30,20);
- end;
- 243 : begin
- incscore(50);
- {if ballspeed_x < 0 then ballspeed_x := -15;
- if ballspeed_x > 0 then ballspeed_x := 15;}
- if ballspeed_x < 0 then ballspeed_x := -8-random(4);
- if ballspeed_x > 0 then ballspeed_x := 8+random(4);
- if ballspeed_y < 0 then ballspeed_y := -8-random(4);
- if ballspeed_y > 0 then ballspeed_y := 8+random(4);
- if ballx < 160 then begin
- counter := 10; set_rgb_color(96,60,30,20); play(snd3);
- end else begin
- counter := 10; set_rgb_color(97,60,30,20); play(snd13);
- end;
- end;
- 242 : begin
- display('>-BALL-<>-LOST-<');
- play(snd9);
- repeat led_anzeige; until led_status=0;
- senk_arms;
- asm cli end;
- delay(1000);
- move_left;
- {LOCKED BALL RELEASEN WHEN EXISTANCE}
- if locked = 1 then begin
- display('RELEASE LOCKED BALL!');
-
- repeat led_anzeige; until led_status = 0;
- draw_ground_auto;
- delay(1000);
- move_left;
- init_ball_values;
- for a := 99 to 101 do
- set_rgb_color(a,pal[a].r,pal[a].g,pal[a].b);
- PFEIL := 0;
- locked := 0;
- exit;
- end;
-
- {RAT-Bonus}
- if (RAT[24] = 1) and (RAT[25] = 1) and (RAT[26] =1) then begin
- display('RAT-BONUS: 50000');
- repeat led_anzeige; until led_status = 0;
- delay(500);
- move_left;
- inc(score[actplayer],50000);
- end;
-
- {phaser bonus}
- if felder3 > 0 then begin
- display('PHASER - BONUS');
- repeat led_anzeige; until led_status=0;
- delay(1000);
- inc(score[actplayer],felder3*10000);
- display('< < < '+inttostr(felder3*10000)+' > > >');
- repeat led_anzeige; until led_status=0;
- delay(1000);
- move_left;
- end;
-
- {Rampen-Bonus}
- if felder1 > 0 then begin
- display('RAMP-HIT : 25000');
- inc(score[actplayer],25000);
- repeat led_anzeige; until led_status=0;
- delay(1000);
- move_left;
- end;
-
- {death-bonus}
- if felder2 > 0 then begin
- display('DEATH BONUS '+inttostr(felder2*500)+'x5');
- repeat led_anzeige; until led_status=0;
- inc(score[actplayer],felder2*500*5);
- delay(1000);
- move_left;
- end;
-
- {total}
- display('Total '+inttostr(score[actplayer]));
- repeat led_anzeige; until led_status = 0;
- delay(1000);
- move_left;
-
- inc(balls[Actplayer]);
- if balls[actplayer] = MaxBalls then begin
- display('* G A M E O V E R *');
- repeat led_anzeige; until led_status = 0;
- delay(1000);
- bende := true;
- end;
- inc(actplayer);
- if actplayer > Maxplayer then actplayer := 1;
- if balls[actplayer] < MaxBalls then
- if MaxPlayer > 1 then
- begin
- display('Next Player '+inttostr(actplayer));
- repeat led_anzeige; until led_status=0;
- delay(1000);
- move_left;
- display('Ball '+inttostr(balls[actplayer]));
- repeat led_anzeige; until led_status=0;
- delay(1000);
- move_left;
- bende := false;
- end;
- init_ball_values;
- init_tisch2;
- for a := 0 to 250 do begin
- CTRL_Shift_Keys;
- arm_links_old_status:=arm_links_status;
- arm_rechts_old_status:=arm_rechts_status;
- Check_Flipper_Arms;
- end;
- senk_arms;
- end;
-
- 241 : begin
- dec(ballx,2); ballspeed_x := -1;
- ballspeed_y := abs(ballspeed_y);
- end;
-
- 240 : begin
- {if ballspeed_x < 4 then inc(ballspeed_x,3);}
- ballspeed_x := 4;
- { play(snd1);}
- inc(ballx);
- dec(ballspeed_y);
- end;
- 233..238 : begin
- if phaser[fg] = 0 then begin
- play(snd11);
- phaser[fg] := 1;
- set_rgb_color(238-fg+109,50,30,20);
- inc(ballspeed_x,20);
- inc(score[actplayer],1000);
-
- if (phaser[233] = 1)and(phaser[234] = 1)and(phaser[235] = 1)and
- (phaser[236] = 1)and(phaser[237] = 1)and(phaser[238] = 1)then
- begin
- case Felder3 of
- 0 : begin
- felder3 := 1;
- display('>>> 10000 BONUS <<<');
- repeat led_anzeige; until led_status = 0;
- inc(score[actplayer],10000);
- set_rgb_color(105,60,30,20);
- end;
- 1 : begin
- felder3 := 2;
- display('>>> 20000 BONUS <<<');
- repeat led_anzeige; until led_status = 0;
- inc(score[actplayer],20000);
- set_rgb_color(106,60,30,20);
- end;
- 2 : begin
- felder3 := 3;
- display('>>> 30000 BONUS <<<');
- repeat led_anzeige; until led_status = 0;
- inc(score[actplayer],30000);
- set_rgb_color(107,60,30,20);
- end;
- 3 : begin
- felder3 := 5;
- display('>>> 50000 BONUS <<<');
- repeat led_anzeige; until led_status = 0;
- inc(score[actplayer],50000);
- set_rgb_color(108,60,30,20);
- end;
- end;
- if Felder3 < 5 then begin
- for fg := 109 to 114 do
- set_rgb_color(fg,pal[fg].r,pal[fg].g,pal[fg].b);
- PHASER[233] := 0; PHASER[234] := 0; PHASER[235] := 0;
- PHASER[236] := 0; PHASER[237] := 0; PHASER[238] := 0;
- end;
- end;
- end;
- end;
- end;
- end;
-
- { *** AREAS *************************************************************** }
-
- procedure analyse_boden;
- var fg:byte;
- h1,h2 : byte;
- begin
- case fm of
- 1 : begin
- play(snd7);
- display('Sure Shot 25000');
- repeat led_anzeige; until led_status = 0;
- draw_ground_auto;
- repeat
- inc(bally,2);
- calc_page_pos_of_ballpos; retrace;
- until bally > 320;
- ballx := 5;
- ballspeed_x := 0; ballspeed_y := 0; kraft := 0;
- delay(350);
- inc(score[actplayer],25000);
- end;
- 2 : begin
- inc(ballspeed_y,4);
- end;
- 3 : begin
- play(snd7);
- case pfeil of
- 0 : begin
- pfeil := 2;
- set_rgb_color(99,63,20,0);
- end;
- 2 : begin
- pfeil := 4;
- set_rgb_color(100,63,20,0);
- end;
- 4 : begin
- pfeil := 6;
- set_rgb_color(101,63,20,0);
- end;
- 6 : begin
- if locked = 0 then begin
- locked := 1;
- display('BALL LOCKED!');
- repeat led_anzeige; until led_status = 0;
- draw_ground_auto;
- delay(1000);
- init_ball_values;
- exit;
- end;
- display('BALL ALREADY LOCKED!');
- repeat led_anzeige; until led_status = 0;
- delay(500);
- end;
- end;
- inc(score[actplayer],pfeil*2000);
- display('Lock door : '+inttostr(pfeil)+'x2000');
- repeat led_anzeige; until led_status = 0;
- delay(1000);
- end;
- 5 : begin
- display('KILL THE RAT!');
- end;
- 6 : begin
- play(snd7);
- h1 := MAXFarbe;
- MAXFarbe := 209;
- display('RAMP BONUS:');
- play(snd12);
- repeat led_anzeige; until led_status = 0;
- delay(500);
- draw_ground_auto;
- delay(1000);
- case felder1 of
- 0 : begin
- set_rgb_color(95, 63,20,0);
- felder1 := 1;
- end;
- 1 : begin
- set_rgb_color(94, 63,20,0);
- felder1 := 3;
- end;
- 3 : begin
- set_rgb_color(93, 63,20,0);
- felder1 := 5;
- end;
- end;
- display('-._ '+inttostr(felder1)+'000 * 5 _.-');
- repeat led_anzeige; until led_status = 0;
- play(snd11);
- ballx := 15; bally := 106;
- inc(score[actplayer],felder1*1000*5);
- ballspeed_x := 0; ballspeed_y := 0;
- for bally := bally to 136 do begin
- retrace; move_ball;
- calc_page_pos_of_ballpos; {readkey;}
- end;
- for bally := bally to 145 do begin
- retrace; move_ball;
- calc_page_pos_of_ballpos; {readkey;}
- inc(ballx);
- end;
- for bally := bally to 223+random(3) do begin
- retrace; move_ball;
- calc_page_pos_of_ballpos; {readkey;}
- if bally mod 6 = 0 then inc(ballx) else inc(ballx,2);
- end;
- repeat
- retrace; move_ball;
- calc_page_pos_of_ballpos; {readkey;}
- inc(bally,2);
- until bally > 250;
- draw_ground_auto;
- delay(500);
- MAXFarbe := h1;
- {zufall}
- h1 := random(4)+13;
- ballspeed_y := 0;
- ballspeed_x := 0;
- case h1 of
- 13 : begin
- ballx := 170; bally := 233;
- ballspeed_y := -random(15)-15;
- end;
- 14 : begin
- ballx := 189; bally := 250;
- ballspeed_x := random(15)+15;
- end;
- 15 : begin
- ballx := 170; bally := 269;
- ballspeed_y := random(15)+15;
- end;
- 16 : begin
- ballx := 151; bally := 250;
- ballspeed_x := -random(15)-15;
- end;
- end;
- end;
- 7 : begin
- display('NO RAMP!');
- end;
- 8 : begin
- play(snd7);
- display('RAT HOLE 3000');
- repeat led_anzeige; until led_status = 0;
- draw_ground_auto;
- inc(score[actplayer],3000);
- for bally := bally downto 40 do begin
- retrace; calc_page_pos_of_ballpos; end;
- HilfsProc1;
- end;
- 10 : begin
- if ballspeed_y > 0 then begin
- play(snd10);
- rl := not rl;
- if rl then set_rgb_color(115,pal[115].r,pal[115].g,pal[115].b)
- else set_rgb_color(115,20,10,10);
- if rl then display('RELAUNCH ON!')
- else display('RELAUNCH OFF!');
- end;
- if felder2 < 3 then begin
- inc(felder2);
- display('DEATH BONUS '+inttostr(felder2*500));
- set_rgb_color(102+felder2-1,20,30,60);
- end;
- end;
- 11 : begin
- play(snd10);
- if ballspeed_y < 0 then begin
- ballspeed_y := ballspeed_y div 4;
- ballspeed_x := 8;
- end;
- end;
- 12 : begin
- if balls[actplayer] < maxballs then display('>Hit SPACE to start<');
- end;
- 13..16 : begin
- repeat h1 := random(4)+13; until h1 <> fm;
- {delay(150);}
- draw_ground_auto;
- delay(400);
- ballspeed_y := 0;
- ballspeed_x := 0;
- case h1 of
- 13 : begin
- ballx := 170; bally := 233;
- ballspeed_y := -random(15)-15;
- end;
- 14 : begin
- ballx := 189; bally := 250;
- ballspeed_x := random(15)+15;
- end;
- 15 : begin
- ballx := 170; bally := 269;
- ballspeed_y := random(15)+15;
- end;
- 16 : begin
- ballx := 151; bally := 250;
- ballspeed_x := -random(15)-15;
- end;
- end;
- move_ball;
- {delay(500);}
- inc(score[actplayer],1000);
- play(snd1);
- end;
- 17 : begin
- {inc(ballspeed_x);}
- end;
- 23 : begin
- dec(ballspeed_x);
- end;
- 24..26 : begin
- if ballspeed_y < 0 then exit;
- play(snd10);
- if RAT[fm] = 0 then begin
- set_rgb_color(fm-24+90,63,20,0);
- RAT[fm] := 1;
- inc(score[actplayer],1000);
- end;
- if (rat[24] = 0) or (rat[25] = 0) or (rat[26] = 0) then
- display('RAT is incomplete') else begin
- display('RAT is COMPLETE!');
- inc(score[actplayer],10000);
- end;
- end;
- end;
- end;
-
- function gettablepixel(x,y:word):byte;
- begin
- if y<200 then gettablepixel:=tableground1^[x,y]
- else if y<400 then gettablepixel:=tableground2^[x,y]
- else if y < 600 then gettablepixel:=tableground3^[x,y];
- end;
-
- procedure check_ball_oben;
- var x,y,z:integer;
- contact:boolean;
- begin
- y:=bally;
- contact:=false;
- repeat {gut}
- {0&16 / 1&15 / 2&14 / 3&13 / 4&12 / 5&11 / 6&10 / 7&9 / 8&8}
- for x:=ballx+ 4 to ballx+12 do begin
- if gettablepixel(x,y)>127 then begin
- contact:=true;
- if x <= ballx+8 then inc(o1) else inc(o2);
- fo := gettablepixeL(x,y);
- end;
- end;
- dec(y);
- until (y<=bally+ballspeed_y div 2) or (contact);
- inc(y); bally:=y;
- end;
-
- procedure check_ball_unten;
- var x,y,z:integer;
- contact:boolean;
- begin
- y:=bally;
- contact:=false;
- repeat
- for x:=ballx+ 4 to ballx+12 do
- begin
- if gettablepixel(x,y+14)>127 then begin
- contact:=true;
- if x <= ballx+8 then inc(u1) else inc(u2);
- fu := gettablepixeL(x,y+14);
- end;
- end;
- inc(y);
- until (y>=bally+ballspeed_y div 2) or (contact);
- dec(y); bally:=y;
- end;
-
- procedure check_ball_links;
- var x,y,z:integer;
- contact:boolean;
- begin
- x:=ballx;
- contact:=false;
- repeat
- for y:=bally+ 4 to bally+12 do
- begin
- if gettablepixel(x,y)>127 then begin
- contact:=true;
- if y <= bally+8 then inc(l1) else inc(l2);
- fl := gettablepixeL(x,y);
- end;
- end;
- dec(x);
- if (x<0) then begin x:=0; contact:=true; end;
- until (x<=ballx+ballspeed_x div 2) or (contact);
- inc(x); ballx:=x;
- end;
-
- procedure check_ball_rechts;
- var x,y,z:integer;
- contact:boolean;
- begin
- x:=ballx;
- contact:=false;
- repeat
- for y:=bally+ 4 to bally+12 do
- begin
- if gettablepixel(x+14,y)>127 then begin
- contact:=true;
- if y <= bally+8 then inc(r1) else inc(r2);
- fr := gettablepixeL(x,y+14);
- end;
- end;
- inc(x);
- if (x>304) then begin x:=304; contact:=true; end;
-
- until (x>=ballx+ballspeed_x div 2) or (contact);
- dec(x); ballx:=x;
- end;
-
- procedure Check_Ball;
- begin
- o1 := 0; o2 := 0; u1 := 0; u2 := 0;
- l1 := 0; l2 := 0; r1 := 0; r2 := 0;
-
- fu := 0; fo := 0; fl := 0; fr := 0;
-
- if ballspeed_y < 0 then begin
- check_ball_oben;
- if (o1 + o2 > 0) then begin
- dec(kraft);
- if kraft < 0 then
- ballspeed_y := -(ballspeed_y{+abs(ballspeed_y)div 2) div 4}div 2);
- end;
- if (o1 > 0) and (o2 = 0) then if ballspeed_x < 4 then inc(ballspeed_x);
- if (o1 = 0) and (o2 > 0) then if ballspeed_x > -4 then dec(ballspeed_x);
- end;
- if ballspeed_y >= 0 then begin
- check_ball_unten;
- if (u1 + u2 > 0) then begin
- ballspeed_y := -(ballspeed_y{+abs(ballspeed_y)div 2) div 4}div 2);
- kraft := abs(ballspeed_y div 2);
- end; {4}
- if (u1 > 0) and (u2 = 0) then if ballspeed_x < 4 then
- begin if random > 0.3 then inc(ballspeed_x) else inc(ballx); end;
- if (u1 = 0) and (u2 > 0) then if ballspeed_x > -4 then
- begin if random > 0.3 then dec(ballspeed_x) else dec(ballx); end;
- end;
- if ballspeed_x <= 0 then begin
- check_ball_links;
- if (l1 + l2 > 0) then begin
- ballspeed_x := abs((ballspeed_x+abs(ballspeed_y)div 3) div 4){+1};
- {if ballspeed_x < 4 then inc(ballspeed_x,2);}
- end;
- if (l1 > 0) and (l2 = 0) then inc(ballspeed_y);
- if (l1 = 0) and (l2 > 0) then dec(ballspeed_y);
- end;
- if ballspeed_x >= 0 then begin
- check_ball_rechts;
- if (r1 + r2 > 0) then begin
- ballspeed_x := -((ballspeed_x+abs(ballspeed_y)div 2) div 4){-1};
- {if ballspeed_x > -4 then dec(ballspeed_x,2);}
- end;
- if (r1 > 0) and (r2 = 0) then inc(ballspeed_y);
- if (r1 = 0) and (r2 > 0) then dec(ballspeed_y);
- end;
-
- if (l2 > 0) and (l1 = 0) then
- if (u1 > 0) or (u2=0) then if ballspeed_x <= 0 then begin
- inc(ballspeed_y); inc(ballspeed_x); end;
- if (r2 > 0) and (r1 = 0) then
- if (u1 = 0) and (u2>0) then if ballspeed_x >= 0 then
- begin inc(ballspeed_y); dec(ballspeed_x); end;
-
- if (l1 > 0) and (l2 = 0) then
- if (o1 > 0) or (o2=0) then if ballspeed_x >= 0 then begin
- {inc(bally);} dec(ballx); end;
- if (r1 > 0) and (r2 = 0) then
- if (o1 = 0) and (o2>0) then if ballspeed_x <= 0 then begin
- {inc(bally);} inc(ballx); end;
-
- {} if grad = TischGrad then grad := 0
- else begin inc(ballspeed_y); inc(grad); end; {}
- { inc(ballspeed_y); {}
- if ballspeed_y > speedmaxy then ballspeed_y := speedmaxy;
-
- end;
-
- var a,b,c,d : byte;
-
- begin
- asm cli end;
- checkbreak := false;
- if (paramcount <> 1) or (length(paramstr(1)) <> 3) then halt(0);
- {detect soundblaster and initialize the values}
- textcolor(black);
- textbackground(black);
- detect_soundblaster;
-
- Init_All;
- Init_Tisch2;
-
- repeat
-
- keyboard; ch := upcase(CH);
- case ch of
- 'K' : begin
- ballspeed_y := ballspeed_y - 10;
- ballspeed_x := ballspeed_x - 6 + random(12);
- inc(ruetteln);
- display('DER '+inttostr(ruetteln)+'.RÜTTLER!');
- if ruetteln = 5 then begin
- bende := true;
- display('T I L T !');
- end;
- repeat led_anzeige; until led_status = 0;
- delay(200);
- end;
- 'P' : StartCDPlayer;
- 'Q',#27 :
- if NormalPos = CurrentPos then begin
- Display('Are you a coward ?');
- repeat led_anzeige; until led_status = 0;
- repeat keyboard; ch := upcase(ch);
- until (ch = 'Y') or (ch = 'N') or (ch = 'Z');
- case ch of
- 'N' : begin
- bende := false;
- Display('No!');
- repeat led_anzeige; until led_status = 0;
- end;
- 'Y','Z' : begin
- bende := true;
- Display('Yes!');
- repeat led_anzeige; until led_status = 0;
- end;
- end;
- end;
- ' ' : if (fm = 12) and (normalpos = currentpos) and (balls[actplayer] < MaxBalls)then begin
- display('Release to start!');
- repeat led_anzeige; until led_status = 0;
- StartPow := 0;
- repeat
- if startpow < 75 then begin
- inc(startpow,2);
- FederY:=400+205+startpow div 5;
- FederHoehe:=40-startpow div 5;
- retrace;
- Set_Feder;
- move_ball;
- end else play(snd1);
- if keypressed then readkey;
- Check_Flipper_Arms;
- until port[$60] <> 57;
-
- repeat
- dec(FederY,2);
- if FederHoehe<39 then inc(FederHoehe,2);
- Set_Feder;
- retrace;
- until FederY<=400+205;
- Ballspeed_y := -StartPow div 4 - 30 - 19; kraft := 90;
- display('GET THE SPACE-RAT');
- repeat led_anzeige; until led_status = 0;
- end;
- end;
- {get extended key}
- CTRL_Shift_Keys;
- {arms}
- Check_Flipper_Arms;
- {calc_new_ball_pos // check border etc. // main proc}
- Check_Ball;
- {if (fr=arm) or (fl=arm) or (fu=arm) or (fo=arm) or
- (fm=arm) or (fh=arm) then analyse_arms;}
- asm
- mov al,arm; cmp al,fr; jz @analyse;
- mov al,arm; cmp al,fl; jz @analyse;
- mov al,arm; cmp al,fu; jz @analyse;
- mov al,arm; cmp al,fo; jz @analyse;
- mov al,arm; cmp al,fm; jz @analyse;
- mov al,arm; cmp al,fh; jz @analyse;
- jmp @ende
- @analyse: call analyse_arms
- @ende:
- end;
-
- arm_links_old_status:=arm_links_status;
- arm_rechts_old_status:=arm_rechts_status;
-
- {final check routine}
- if CurrentPos > NormalPos then begin
- if (ballx = bx_old) and (bally = by_old) then retrace;
- dec(CurrentPos); SetLineComp(CurrentPos);
- end;
- if (ballx <> bx_old) or (bally <> by_old) then begin
- retrace;
-
- {set ball}
- calc_page_pos_of_ballpos;
- move_ball;
- {}
- if bally > 581 then fu := 242;
- if (fr>0) or (fl>0) or (fu>0) or (fo>0) then analyse_crash;
- if bende then break;
- fh := gettablepixel(ballx+8,bally+8);
- if fh <> fm then begin
- if (fh>0) and (fh<128) then begin fm := fh; analyse_boden; end
- else if fh = 0 then fm := 0;
- end;
- end;
- asm cli end;
-
- led_anzeige;
-
- case counter of
- 0 : begin end;
- 1 : begin
- for a := 96 to 98 do
- set_rgb_color(a,pal[a].r,pal[a].g,pal[a].b);
- for a := 116 to 119 do
- set_rgb_color(a,pal[a].r,pal[a].g,pal[a].b);
- dec(counter);
- end;
- else dec(counter);
- end;
- until bende = true;
-
- for b := 0 to 63 do
- for a := 0 to 255 do begin
- if pal[a].r > 0 then dec(pal[a].r);
- if pal[a].g > 0 then dec(pal[a].g);
- if pal[a].b > 0 then dec(pal[a].b);
- set_rgb_color(a,pal[a].r,pal[a].g,pal[a].b);
- end;
- Close_All;
- asm sti end;
- end.